add lua engine skeleton

This commit is contained in:
2025-08-20 10:10:52 +03:00
parent c6da55ad65
commit 06103a3264
3 changed files with 62 additions and 0 deletions

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package lua

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package lua
import (
"sync"
lua "github.com/yuin/gopher-lua"
)
type LuaPool struct {
pool sync.Pool
}
func NewLuaPool() *LuaPool {
return &LuaPool{
pool: sync.Pool{
New: func() any {
L := lua.NewState()
return L
},
},
}
}
func (lp *LuaPool) Get() *lua.LState {
return lp.pool.Get().(*lua.LState)
}
func (lp *LuaPool) Put(L *lua.LState) {
L.Close()
newL := lua.NewState()
lp.pool.Put(newL)
}

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package lua
import (
"net/http"
"github.com/akyaiy/GoSally-mvp/internal/core/corestate"
"github.com/akyaiy/GoSally-mvp/internal/engine/app"
"github.com/akyaiy/GoSally-mvp/internal/server/rpc"
)
type LuaEngineDeps struct {
HttpRequest *http.Request
JSONRPCRequest *rpc.RPCRequest
SessionUUID string
ScriptPath string
}
type LuaEngineContract interface {
Handle(deps *LuaEngineDeps) *rpc.RPCResponse
}
type LuaEngine struct {
x *app.AppX
cs *corestate.CoreState
}